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Scene - Light

General

  • Name:Scene Light source name, no real use
  • Type
    • Point:Light source with circular diffusion and attenuation from one point to the surrounding area, enable parameters (range, intensity)
    • Area:Using a texture as the light source, enable parameters (Mask, Anchor X, Anchor Y, Width, Height, Angle), it can be used to create a spotlight
  • Blend:Screen、Additive、Subtract、Max
  • X:The horizontal position of the light source in the scene
  • Y:The vertical position of the light source in the scene
  • Width:The width of the light source in the scene
  • Height:The height of the light source in the scene

  • Point Light - Parameters
    • Range:Diameter of light (0 ~ 128)
    • Intensity:The greater the intensity, the smaller the attenuation of the light source, the brighter
    • Red:The red component at the center of the point source
    • Green:The green component at the center of the point source
    • Blue:The blue component at the center of the point source

  • Area Light - Parameters
    • Mask:The light is projected onto the scene through the mask image, and if it is not set, it is displayed as a rectangle
    • Anchor X:The horizontal position (0 ~ 1) of the mask image connection point of the light source.
    • Anchor Y:The vertical position (0 ~ 1) of the mask image connection point of the light source.
    • Width:The width of the rectangular area
    • Height:The height of the rectangular area
    • Angle:The rotation angle of the rectangular area
    • Red:Original color (red) * Mask image color (red) * Red / 255 = Final color (red)
    • Green:Original color (green) * Mask image color (green) * Green / 255 = Final color (green)
    • Blue:Original color (blue) * Mask image color (blue) * Blue / 255 = Final color (blue)

Conditions

When loading a scene, the light source will be created only when the conditions are met, each preset light source has a self variable that can be saved permanently.

Events

Access "Event Trigger Light" in the event to get this light

  • Autorun:Triggered when the light source appears in a scene (including after loading savedata)
  • Custom Events:Custom events can be called via the "Call Event" command

Scripts

Add Javascript files to extend this light