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Scene - Particle

General

  • Name:Scene Particle emitter name, no real use
  • Particle:Bound particle file
  • X:The horizontal position of the particle emitter in the scene
  • Y:The vertical position of the particle emitter in the scene
  • Angle:The angle of the particle emitter
  • Scale:Overall scaling factor of particles
  • Speed:Playback speed of particles
  • Opacity:Used to adjust the visibility of particles in the scene
  • Priority:Prioritize the particle emitter when rendering, so that particles located below will always override those above.
    • Priority = -1 means that the rendering position is shifted up by one tile distance.
    • Priority = 1 means that the rendering position is shifted down by one tile distance.

Conditions

When loading a scene, the particle emitter will be created only when the conditions are met, each preset particle emitter has a self variable that can be saved permanently.

Events

  • Autorun:Triggered when the particle emitter appears in a scene (including after loading savedata)
  • Custom Events:Custom events can be called via the "Call Event" command

Scripts

Add Javascript files to extend this particle emitter