Scene - Particle
General
- Name:Scene Particle emitter name, no real use
- Particle:Bound particle file
- X:The horizontal position of the particle emitter in the scene
- Y:The vertical position of the particle emitter in the scene
- Angle:The angle of the particle emitter
- Scale:Overall scaling factor of particles
- Speed:Playback speed of particles
- Opacity:Used to adjust the visibility of particles in the scene
- Priority:Prioritize the particle emitter when rendering, so that particles located below will always override those above.
- Priority = -1 means that the rendering position is shifted up by one tile distance.
- Priority = 1 means that the rendering position is shifted down by one tile distance.
Conditions
When loading a scene, the particle emitter will be created only when the conditions are met, each preset particle emitter has a self variable that can be saved permanently.
Events
- Autorun:Triggered when the particle emitter appears in a scene (including after loading savedata)
- Custom Events:Custom events can be called via the "Call Event" command
Scripts
Add Javascript files to extend this particle emitter