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Actor Getter

Parameters

  • Type
    • Event Trigger Actor:The actor that triggered this event, for example
      • The actor who owns this event
      • The actor who used the item
      • The actor who added the equipment
      • The actor who cast the skill
      • The actor who got the state
    • Skill Caster:Accessible in the "Cast Skill" event, as well as in all trigger events
    • Latest Actor:Get the latest created actor, which refreshes when the "Create Actor" or "Create Global Actor" command is called.
    • Target Actor:A container for temporary storage of an actor
      • Access it in the "Collision" event to get another actor that collided with "Event Trigger Actor"
      • After calling the "Detect Targets" command, it will be set to an eligible actor in the target actor pool, which may not exist (none).
      • After calling the "Show Text" command, it is set to the actor read by the "actor accessor" in the command, which may not exist (none).
    • Player Actor:Set the initial player actor via "Project Settings -> Actor -> Player Actor". Modify via "Set Player Actor" command
    • Party Member:Enable parameter (Index: 0 = first member, 1 = second member, ......)
    • Global Actor:Enable parameter (Actor File: get the relevant global actor by actor file id)
    • By Actor ID:Get a preset actor in the current scene, enable parameter (Data ID: only the actor list in the current scene can be displayed)
    • Variable:Read the actor from the specified variable, enable parameter (Variable)