Actor Getter
Parameters
- Type
- Event Trigger Actor:The actor that triggered this event, for example
- The actor who owns this event
- The actor who used the item
- The actor who added the equipment
- The actor who cast the skill
- The actor who got the state
- Skill Caster:Accessible in the "Cast Skill" event, as well as in all trigger events
- Latest Actor:Get the latest created actor, which refreshes when the "Create Actor" or "Create Global Actor" command is called.
- Target Actor:A container for temporary storage of an actor
- Access it in the "Collision" event to get another actor that collided with "Event Trigger Actor"
- After calling the "Detect Targets" command, it will be set to an eligible actor in the target actor pool, which may not exist (none).
- After calling the "Show Text" command, it is set to the actor read by the "actor accessor" in the command, which may not exist (none).
- Player Actor:Set the initial player actor via "Project Settings -> Actor -> Player Actor". Modify via "Set Player Actor" command
- Party Member:Enable parameter (Index: 0 = first member, 1 = second member, ......)
- Global Actor:Enable parameter (Actor File: get the relevant global actor by actor file id)
- By Actor ID:Get a preset actor in the current scene, enable parameter (Data ID: only the actor list in the current scene can be displayed)
- Variable:Read the actor from the specified variable, enable parameter (Variable)